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Maine Woods Baseball Rules & Guidelines

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1. Administrative Rules:

1.1: League Officers:

Commissioner:  Dick Hill
President:  Michael Doucette
Treasurer:  John Coray
Scribe:  John Coray
Scheduler:   Bill Arsenault
Board of Directors: Maine Woods 45 Managers

1.2: Executive Committee Role (Commissioner, President, Treasurer and Scribe):

The President, Commissioner and Treasurer are leadership positions that will focus on strategic league decisions, standard and re-occurring operations, expenses and in addition, provide guidance and expertise on the direction of all league matters.  This includes such matters as public relations and advertising, league administration and finances (authorize and pay re-occurring and standard expenses). The President will additionally preside over all league meetings and set forth the agenda.  Furthermore, if there is an issue that arises outside a scheduled meeting, he is authorized to present the issue via email and request a vote (per rule 1.17).  The managers of every team represent their players and team interests, and the MW45 managers have the requirement to vote on matters identified as needing a manager's vote.  This may include league expansion, drafting of new players, game and playoff scheduling and any rule changes. If after discussion and vote by the managers, there is a rare tie vote that can’t be resolve the President will be called upon to vote and break the tie. If the President is not available for whatever reason the Commissioner will be called upon to cast the tie breaking vote in the President’s absence.

1.3: Maine Woods Baseball Oversight:

Maine Woods Baseball will be the governing body and provide organizational support for Maine Woods 45, Maine Woods 60, Fall Ball and Sunrise Base Ball Club of Brunswick. All four divisions will fall under the umbrella of Maine Woods Baseball and enjoy equal marketing, promotion, recruitment and financial support as needed, within reason and as the league board deems prudent.

1.4: Uniforms and Equipment:

Individual teams are responsible for purchases and upkeep of baseball equipment. Maine Woods Baseball will provide game balls, score books and a set amount of funds at the beginning of the year to be used at the manager's discretion for the good of the team. Funds will be used to purchase uniforms, caps, bats and equipment. The manager and players may choose the jersey and cap design and resource it on the open market, but all styles must correspond with their team logo.

1.4a: The team uniform and equipment budget will be up to, but not exceed $300 per team, per season. Managers will be reimbursed up to the agreed budget amount, upon receipt by the Treasurer of receipts totaling the amount claimed for reimbursement.


1.5: MW45 - MW60 League Fee:

The per player league fee (MW45 - $200) - (MW60 - $150) or (MW45 + MW60 - $275) is expected by opening day, but must be paid in full by 1 June or risk a loss of playing time.  A new player introduced in the league after opening day and not on a roster will pay $20 per game to play. If a new player is introduced to the league before 1 July and rostered by a team said player must pay full individual player league fee.

1.5a: All players must pay their league fee in full to be eligible for playoff rosters.

1.6: MW45 - MW60 League Fee Refund Policy:

Pro-rated league fee refunds are extended to players who incur season ending injuries. The refund amount is pro-rated at $20 per game played. For example, if a player incurs a season-ending injury in his fourth game played the refund would be $200-$80 (4 games at $20 per game) for a returned amount of $120.

1.7: League Contract & Waiver:

All players must sign the league's Contract & Waiver form prior to their first game of the season. Download the Contract & Waiver form here or request one from your manager or any Maine Woods Baseball representative.

1.8: Player Eligibility:

New players aged 45 and above for MW45, or 55 and above for MW60 are eligible to play in the Maine Woods Baseball league. A player must turn the eligible age in the calendar year of the season.

1.8a: Players that are 44 years old and don’t meet the age standard above, are welcome to put their name on a wait list. Periodically a waiver may be granted to permit a 44-year-old to join the league if unusual recruiting circumstances exist. To execute a waiver for an individual, a majority of managers (and/or President) must agree.  In no circumstances can a 44-year-old be eligible to pitch in a game. New player’s name and phone number must be submitted to the President.  Players may declare a preference for a team, but positional and roster needs take precedence. Before the season starts, managers will conduct a draft and officially assign new players to teams.

1.8b: All new MW45 players must be aware of this team assignment plan and accept the final decision.

1.9: Draft rules and roster requirements:

All new players wishing to be drafted must register online using the league website and will then be placed in a Player Pool.  Teams shall draft in the order established from worst to best record of the previous regular season unless unusual circumstances exist and the President deems it necessary to amend the draft order (see rule 1.9a). The President will announce the voted upon final draft order based on previous year's standings,  preseason roster sizes and attempted league parity using available draftees. In the event of a tie record, it will be resolved using the following criteria:

a.    Head to head competition (worst record)
b.    Runs scored (lowest head to head competition)
c.    Flip a coin

1.9a: An alternate draft plan may be discussed and implemented if unusual circumstances occur such as significant personnel losses over the winter for some teams. The alternate draft plan will not be considered permanent, and it will take a majority vote by the managers to implement for the immediate recruiting cycle only.

1.9b: Each team must carry a minimum of 14 players at the beginning of the season (opening day). Teams may elect to voluntarily roster more than 14 if circumstances require it.

1.9c: No team that has less than 15 players on their opening day roster can add a mid-season pickup unless they are in extremist (dire need). Then they must first contact the President and he will assign a player from the wait-list.

1.10: Mutual consent trades:

Mutual consent trades are acceptable where the player(s) and two managers all agree.  All trades must be approved by a majority manager’s votes.

1.11: Mid-Season Additions:

Teams are permitted to recruit new players for to the league during the regular season.  Managers may temporarily add players to their roster after the player has registered online and all other managers and the President have been notified.  After playing three games the manager recruiting the new player must notify the President and all other managers and request to either temporarily roster the player or make him available to another team with more pressing needs.  If there is an objection by other managers, a discussion and vote will be called to confirm the player placement or have the President reassign the player to balance competitiveness among all teams. If there remain roster openings in the league and a non-recruited player wishes to join the league, the President will temporarily assign the player to a team with the numerical need and final placement procedures will follow the above outline.

1.11a: Amendment To Mid-Season Additions:  Players joining the league mid-season may play on a team in need of players or be assigned according to our current rules (rule 1.8), but they may still shall be required to enter the draft the following season. The exception being a player who qualified for the playoffs (rule 1.13), made full league fee payment and plays in the playoffs with a team.  In that case, a new player is exempt from the next year’s draft.  If a player does not meet the above criteria, but the manager has a strong desire to roster the player the next year then it can be brought up for manager's vote.  If a majority of managers agree, then the manager making the request may designate its’ first draft choice the following year to secure the player on their roster.


1.12: League Divisions:

League divisions have been eliminated for the regular season, but may be reinstated for the playoffs.


1.13: Playoff Eligibility:

Players must play 50% of their team's games to qualify for a playoff roster position (crossover games played for other teams do not count). Specific waivers will be reviewed and voted on by the President and Managers (Example... if a player is injured during the season, but is able to return to play without meeting the 50% number of games).  Managers must review their scorebooks to determine and then submit their eligible playoff rosters the day after the last game of the season.

1.13a: If a team finishes with an odd number of games played during the regular season, the 50% rule shall pertain to the rounded down even number of games played.  For example, if 15 games are played the 50% rule is applied to 14 and the minimum games played is seven.

1.13b: League fee must be paid in full to be eligible for the playoffs.

1.13c: The President shall approve all playoff rosters.

1.14: Playoffs:

Every effort will be made to ensure all teams play the same number of games during the regular season.
At the end of the regular season, final standings of all 6 teams will determine playoff seeding and match-ups.
Playoff seeding will be determined by the following criteria and in this order:
**Number of wins.
**Head to head competition.
**Most runs scored in head to head games.
**Coin Flip.
 
Maine Woods 45 Playoff Format:
 
Single Elimination Tournament

First and second place teams in the standings receive a first round bye.

First Round Match-ups:  #3 plays #6  --  #4 plays #5.

Second Round Match-ups: The lowest advancing seed plays #1 and second lowest advancing seed plays #2.

Third Round: Championship game and some form of Consolation Game as agreed upon by the 4 eliminated teams.

1.15: Playoff Game Day Roster:
 
On playoff game day, each team must start with a minimum of eight of their own playoff qualified players (per rule 1.13).  During a playoff game, if a team finds itself unable to field nine players (injury, availability or emergency departure), the opposing team may be asked to provide a player to occupy a defensive position only.  If asked, the opposing team will provide a temporary player that will rotate every inning. Every effort shall be made to allow the temporary fielder time to come off the field and prepare to bat as his team’s line up progresses (mid-inning change).  The team short a player will bat only eight players (without penalty) and will be allowed to scratch the injured player from the lineup position without penalty (automatic out) during the game.

1.16: Weekend Games:

Maine Woods Baseball is a Saturday and Sunday league during the regular season and playoffs. We will continue to augment the schedule with weekday games when necessary.

1.17: Weekday Games:

Weekday games will start at 6:00PM and be 7 innings in length. Starting pitchers can only pitch a total of 4 innings (12 outs) in a 7 inning game, per rule 2.1.

1.18: Board Member Voting:

Maine Woods Baseball will use email to vote on league business when appropriate or necessary.*

*Voting by email is meant to be a tool used between meetings to help streamline the decision making process on previously discussed or easily resolved issues. It should not replace face to face debate via meetings or video chats when new or complicated issues are up for debate.


2. Field of play rules:

All regular baseball rules apply except for the following specific Maine Woods Baseball rule modifications.

2.1:  Pitcher play limitations rule:

A pitcher can only pitch five innings (15 outs) per nine inning game or four innings (12 outs) per seven inning game.  A player may pitch, leave and reenter the game as a pitcher once during the game as long as he has not pitched the equivalent of five innings (15 outs) or four innings (12 outs).  In the event of a scheduled double header a player may pitch the equivalent of nine total innings (one or both games).

2.2:  Double header schedule rule:

In the event of a scheduled double header, the games will be nine innings in duration unless BOTH managers agree prior to the start of each game that the game will be limited to seven innings.  A mutual agreement to limit one or both games to seven innings is also acceptable.  In all cases, the umpire must also be informed before the game begins.

2.3:  Player minimum playing time per game rule:

All players in attendance (including crossovers) must play a minimum of four innings in the field unless an injury is declared and the opposing manager informed.  All players attending the game shall be in the line up and bat in the designated batting order.  If there is a declared injury, the opposing manager will be informed to scratch the batter from the line up and make the score book annotation.

2.4: Pinch runner substitution rule:

 A liberal pinch running rule is allowed once a player reaches any base safely.  The chosen pinch runner must be the last batter in the line up to make an out.  If that runner is unable to pinch run, then the previous player who has made an out will be assigned to pinch run…and so forth.  

2.5: Pinch runner stealing rule:

 A pinch runner is not allowed to steal any base.  The pinch runner can advance to the next base if there is a passed ball or a wild pitch.  The runner can also advance to any base if the catcher attempts to make a throw/play at any base or if the throw back to the pitcher is an errant throw.  Should the pinch runner make a mistake and attempt a steal….a timeout will be called after the pitch and the player told to return to the original base.  Should the pinch runner make a mistake and attempt a steal and the batter hits a fair ball…the pinch runner is automatically called out for advancing early, fielders need only make a play on the batter and not the advancing runner.

2.6:  No stealing home plate rule:

Any runner on third base cannot steal or advance to home plate on a wild pitch or passed ball.   The runner can only advance to home plate if the catcher attempts to make a throw/play at any base or if the throw back to the pitcher is errant.

2.6a: Passed Ball, Two Outs, Bases Loaded:

No runner can steal or advance to home plate on a catcher past ball. This also applies when there are bases loaded, two outs and a 3-2
count when runners traditionally break for the next base.  If a batter swings and misses for a third strike and the catcher drops the ball it is consider a third out, strike out with the ball dead and the inning over.

2.7:  Crossover player lineup rule:

All teams must have a minimum of eight roster players at the start of the game for the game to count as an official win.   A manager anticipating a shortage of players attending may pick up one or two crossover players (up to a lineup of ten only) to augment their game day lineup.   If a team cannot field eight original team players…the game will be played but considered an official forfeit.  Any manager using crossover players must start the game (field) using ALL original team members first (a crossover cannot start in front of a team player).   The only exception is a crossover player filling the catcher position where there are limited or no options for team players to fill this skill position. Crossover players are not allowed to pitch unless mutually agreed upon by both mangers prior to the game.  All crossover players shall bat at the end of the line up.

2.8:  Runner/Fielder collision rule:

Runners intentionally colliding with a fielder will be called out and may be ejected by the umpire.  Runners must either slide or give up their right to a base if the defensive player has possession of the ball. At no time can the fielder intentionally and fully block access to a base. During the play at the base, the runner must always have a clear path to touching some part of the base.  Should the umpire determine that the fielder fully blocked the runner's access to a base, the runner shall be called safe.  If the fielder’s action was determined to be intentional, he may be ejected from the game.

2.8a:  Potential Double Play Situation:

If the infielder has the ball and is attempting to make a play to throw to first base…the runner advancing to second must either slide spikes down or give up their right to the base and allow an unobstructed throw to be made to first base. Should the umpire determine that the runner did not slide or give up their right to the base, both the runner advancing to second and the batter shall be called out.


2.9: Fielder catch/throw decoy rule:

Fielders are never allowed to decoy a throw or catch.  If a decoy throw or catch is detected, all runners shall be allowed to advance one base beyond the base held after all play stops.  Decoying is referred to a false catch or throw done in an attempt to get the runner to slide unnecessarily when no strategic value is gained.
 
2.10:  MW-45 fielding limitation rules:

***Because of the variance in age and or limited ability of batters to run to first base after hitting the ball, the following unique rule pertains to all batters.  The intent of this rule is to provide a fair opportunity for older players and or players with restricted running capabilities to reach first base on hits to the shallow outfield.***

A) A batted ball hit in the air and landing on the outfield grass (line drive or pop fly) is considered an automatic base hit and the batter CANNOT be thrown out at first base by ANY fielder.

B) All outfielder players (position 7,8,9) can never throw out a batter at first base (base hit grounder or dropped fly ball)

C) In all situations, runners already on base CAN be forced out if an infielder or outfielder throws to second, third or home plate after fielding a hit to the outfield.

D) All infielders must position themselves, and start each play with both feet on the infield dirt unless defending against a bunt.  After the batter puts the ball in play the infielder may then field and make a play on a ball, either from the infield dirt or the outfield grass.  An infielder making a play on a ground ball traveling to the outfield grass may throw a runner out at first base provided he started the play positioned on the infield dirt first.  Should the infielder’s position adherence to the rule be challenged during the play, and the umpire agrees…the batter shall be ruled safe at first base.

2.11: Player Ejection:
 
Escalating an argument with an umpire or committing an un-sportsman like act resulting in an ejection from a game is not conducive with the ideals and mission of the Maine Woods Baseball league.  Should a player be ejected from a game for any reason, the manager and teammates must ensure he immediately gathers his equipment, exits the dugout and proceeds to the parking lot. Players ejected for the first time in a season will not receive an automatic suspension unless the ejected player does not immediately leave the field of play or playing site. Any player ejected twice during the same season, regardless of reason will receive an automatic 2 game suspension. Upon completion of the game, the manager of the ejected player must contact the President and managers and make them aware of the incident. At that time the President and manager of the ejected player will discuss whether there is need for further disciplinary action.  Once a decision has been reached by the league concerning the ejection the President will communicate with the Head Umpire and inform him of the incident and the league’s position on the matter.
 
2.11a: Player Ejection Playoffs:
 
If a team is playing a playoff game with a line-up of only nine players and a player is ejected from the game by the umpire….there is no responsibly for the opposing team to provide a temporary fielder.  Due to the ejection, the team will be required to play (field) with only eight players the remainder of the game.  The ejected player will be scratched from the lineup without penalty (automatic out). If a team is playing with eight players and a player is ejected, the game is then forfeited per rule 2.7.


3. Home Team Responsibilities:
 
3.1: Home team will provide 3 new game balls.
 
3.2: Home team will pay the umpire prior to start of the game.

3.3: Home team will report game results to the Webmaster or post on the website so standings can be updated and scores documented.

3.4: The home team takes priority when deciding whether or not to cancel a game. Both managers must discuss the issue, but ultimately the     home team will make the final decision.
 
3.5: Home team must immediately notify the umpire if a game has been canceled.
 
3.6: Home team will immediately notify the Scheduler and Webmaster if a game has been canceled.
 
3.7: Home team is responsible for covering home plate and the mound if you're the last (or only) game of the day. NO METAL CLEATS when standing on the tarps.
 

4. Canceled Game Checklist:
 

4.1: Kelley Field - Bath Rec. will contact the league by at least 7:30AM if the field is closed - (by 2:00PM for weekday games). A league individual will contact the managers and webmaster immediately. The managers will contact their team, the webmaster will update the website.

4.2: Edwards Field - Brunswick Rec. will contact the league. A league individual will contact the managers and webmaster immediately. The managers will contact their team, the webmaster will update the website.

4.3: The home team manager is responsible for contacting the umpire immediately to let him know a scheduled game has been canceled. Umpire contact information can be acquired by accessing the Arbiter website.

4.4: If managers want to cancel a game or move it to a different day they are welcome to do so. Contact the manager of the opposing team and settle on a mutually agreed upon date and time. If you cancel.....see items 4.3, 4.5 & 4.6.
 
4.5: If managers decide to cancel a game, you must notify the umpire, Scheduler and league President. The Scheduler will contact the grounds crew and the President will notify the Webmaster to make him aware of the canceled game.
 
4.6: Rescheduling a game is the responsibility of the two managers of a canceled game. Managers will agree on a day and time and coordinate with the Scheduler so the game can be rescheduled ASAP. The Scheduler will insure the field is available and an umpire is assigned.

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